Project Breakdown

Microphone Asset – Cinematic & Game Pipeline

Game-ready microphone asset developed for cinematic framing and real-time deployment.

Hero Render

Hero render of a game-ready microphone asset for cinematic and in-engine use

Breakdown

Wireframe showcases clean topology and controlled edge flow for real-time performance.

Secondary render highlights material definition and surface detail for close-up readability.

Unity Integration

Microphone asset integrated in Unity with finalized materials and lighting setup

Integrated in Unity with production-ready materials, calibrated lighting, and scene validation.

Pipeline

  • Modeled and rendered in Blender
  • Exported and optimized for real-time performance
  • Imported and configured in Unity
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