- Modeled and rendered in Blender
- Exported and optimized for real-time performance
- Imported and configured in Unity
Project Breakdown
Microphone Asset – Cinematic & Game Pipeline
Game-ready microphone asset developed for cinematic framing and real-time deployment.
Hero Render
Breakdown
Wireframe showcases clean topology and controlled edge flow for real-time performance.
Secondary render highlights material definition and surface detail for close-up readability.
Unity Integration
Integrated in Unity with production-ready materials, calibrated lighting, and scene validation.